If the land is deeded to a group, the Rezzer must be owned by a member of the group that owns the land and the group must be able to rez objects.
Other scripts inside the scene components may interfere with the correct positioning of the objects.
The objects you want to use to build your scenes must be mod and copy.
'The Magic' Rezzer was formerly known as 'Optimus' Multirezzer.
Done. Repeat the steps 2-8 for each scene you want to save. To rez a saved scene, just click on its name.
The Rezzer can rez one scene per time and cleans the current scene to rez the new one.
* The configuration notecard of ‘The Magic’ Rezzer can be edited as many times as you want, without losing the saved scenes and the other parameters set through the menus.
Videotutorial: Creating the first scene with ‘The Magic’ Rezzer
To properly work, ‘The Magic’ Rezzer needs to either:
– Be owned by the owner of the land;
– Be owned by someone in the group that owns the land, the ‘allow group to build parcel’ flag has to be enabled and the Rezzer has to be assigned to group;
– Be rezzed in a land where everyone is allowed to build.If none of the above mentioned conditions are met, the Rezzer only works when its owner is inworld. This is a normal behavior of Second Life and there is no workaround.
Be sure all the pieces of the scene are both copy and mod!
If they are not modifiable, you won’t be able to add the ‘Scene component’ script to their content.
If they are not copyable, you may definitively lose them! (From v 1.1, the ‘Scene component’ script has an integrated security system that checks if all the components are copyable.)
Other scripts inside the components of the scenes may interfere with the correct positioning of the objects. It’s recommended to delete the unnecessary scripts, especially if the rezzed items have strange behaviors and are not properly positioned.
The ‘Autoclean’ feature can be enabled through the configuration notecard, by setting the range and the timer of the scansions.
When the Autoclean is enabled, the Rezzer automatically derezzes the components of the current scene, if nobody is in its detection range.
The same scene will be instantly rezzed again as soon as someone enters the range.
This will save prims by removing unused buildings and objects.
NOTE: A scene must be rezzed when the last avatar leaves. If no scene is rezzed, the Autoclean option won’t rez anything when someone is detected by the sensor.
The Autoclean is a resource-demanding feature. Use it only if you really need it! If you need to save prims, you could create a lightweight “Scene 1” and activate the Autorez option through the configuration notecard. If this option is enabled, the Rezzer rezzes the Scene 1 when nobody is around. This saves both prims and region resources!
‘The Magic’ Sensor is a plug-in for ‘The Magic’ Rezzer. It allows the Autoclean option to scan an area which is not around the Rezzer itself.
Since the Rezzer can be connected to several Sensors at the same time, ‘The Magic’ Sensor can also be used to cover multiple areas around the Region.
To connect ‘The Magic’ Rezzer to ‘The Magic’ Sensor, just look for the parameter SENSOR_CODE in the configuration notecard of both devices, and set it to a 4-digit number. Done!
‘The Magic’ Rezzer can be connected to ‘The Excellent’ Teleporter. If connected, the Rezzer can be used by the tenant of the pay teleporter, to rez the saved scenes (such as additional rooms of a skybox or optional furniture sets).
In the configuration notecard of ‘The Magic’ Rezzer, you can set the “CHAT_CONTROL” parameter, which is the chat channel you can use to give the Rezzer commands to rez and clean the scenes you previously saved.
To rez a saved scene, you can type (in the chosen channel) the name of the scene you want to rez (the names of the scene can be set in the configuration notecard).
Alternatively, you can simply type “SCENE 1”, “SCENE 2”, “SCENE 3” etc. to rez the corresponding scene.
To clean the scene, you have to type in the chosen channel the command “Clean scene”.
If you are a scripter, you can create scripted objects and huds that can interact with the Rezzer. Just use the function “llSay” or “llRegionSay”.
Note: Everyone who knows the channel you set for the chat control could give chat commands to the Rezzer. Be careful. To limit the access to chat commands, you can set USER = GROUP or OWNER.
If you’re planning to use your Rezzer through a hud or a scripted object, you can not set USER = OWNER, since the commands won’t be given by the owner.
Tip: By default, the avatars talk in channel 0. If you want to send a message on another channel, you have to type a slash followed by the number of the channel. Then, you can write your message.
Eg: Type “/1000 SCENE 1” to say “SCENE 1” in channel 1000.
‘The Magic’ Rezzer is no-transfer, but if you want to sell your saved scenes, you can use ‘The Magic’ Pack: a plugin that creates copy-transfer clones of ‘The Magic’ Rezzer.
v 3.1
v 3.0 (‘The Magic’ Rezzer)
v 2.1 (‘Optimus’ Multirezzer)
v 2.0 (‘Optimus’ Multirezzer)
v 1.3.1 (‘Optimus’ Multirezzer)
v 1.3 (‘Optimus’ Multirezzer)
v 1.2 (‘Optimus’ Multirezzer)
v 1.1.2 (‘Optimus’ Multirezzer)
v 1.1.1 (‘Optimus’ Multirezzer)
v 2.1 (‘Optimus’ Multirezzer)
v 1.0.1 – v 1.0.3 (‘Optimus’ Multirezzer)
v 1.0 (‘Optimus’ Multirezzer)
First version for sale.